Improving the scalability of the CORBA event service with a multi-agent load balancing algorithm
Software—Practice & Experience
Key requirements for cave simulations: key requirements for cave simulations
Proceedings of the 34th conference on Winter simulation: exploring new frontiers
Presence: Teleoperators and Virtual Environments
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Distributed interactive simulation applications require the use of networked virtual environments that represent external systems and that can perform processing or communications on behalf of objects in the entire environment. We want to develop distributed interactive simulation systems using the object-oriented software approach, and deploy these systems in a large-scale. The systems must satisfy various quality-of-service (QoS) requirements. In this case, the network architecture and the way interactions between remote objects are handled to ensure QoS requirements are of primary interest. This paper presents scalable network architecture and an interaction model for such systems. The approach is being evaluated with the project Continuum, which is building a platform for distributed virtual environments with a particular focus on networked games.