Looking at People: Sensing for Ubiquitous and Wearable Computing
IEEE Transactions on Pattern Analysis and Machine Intelligence
Incremental Focus of Attention for Robust Vision-Based Tracking
International Journal of Computer Vision
Experiences on a multimodal information kiosk with an interactive agent
Proceedings of the second Nordic conference on Human-computer interaction
RBF Network Methods for Face Detection and Attentional Frames
Neural Processing Letters
A Line-Scan Computer Vision Algorithm for Identifying Human Body Features
GW '99 Proceedings of the International Gesture Workshop on Gesture-Based Communication in Human-Computer Interaction
Gesture Recognition for Visually Mediated Interaction
GW '99 Proceedings of the International Gesture Workshop on Gesture-Based Communication in Human-Computer Interaction
Machine Vision and Applications - Special issue: IEEE WACV
iMime: an interactive character animation system for use in dementia care
Proceedings of the 12th international conference on Intelligent user interfaces
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This paper explores the use of fast, simple computer vision techniques to add compelling visual capabilities to social user interfaces. Social interfaces involve the user in natural dialog with animated, "lifelike" characters. However, current systems employ spoken language as the only input modality. Used effectively, vision can greatly enhance the user's experience interacting with these characters. In addition, vision can provide key information to help manage the dialog and to aid the speech recognition process. We describe constraints imposed by the conversational environment and present a set of "interactive-time" vision routines that begin to support the user's expectations of a seeing character. A control structure is presented which chooses among the vision routines based on the current state of the character, the conversation, and the visual environment. These capabilities are beginning to be integrated into the Persona lifelike character project.