A survey of methods for recovering quadrics in triangle meshes
ACM Computing Surveys (CSUR)
Geometric surface smoothing via anisotropic diffusion of normals
Proceedings of the conference on Visualization '02
ACM SIGGRAPH 2003 Papers
Non-iterative, feature-preserving mesh smoothing
ACM SIGGRAPH 2003 Papers
Geometric surface processing via normal maps
ACM Transactions on Graphics (TOG)
Higher-Order Nonlinear Priors for Surface Reconstruction
IEEE Transactions on Pattern Analysis and Machine Intelligence
A unified approach for fairing arbitrary polygonal meshes
Graphical Models
Parameterization of triangle meshes over quadrilateral domains
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Content-based retrieval of 3D models
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Discrete surface modelling using partial differential equations
Computer Aided Geometric Design
Triangular surface mesh fairing via Gaussian curvature flow
Journal of Computational and Applied Mathematics - Special issue: The international symposium on computing and information (ISCI2004)
ICME '03 Proceedings of the 2003 International Conference on Multimedia and Expo - Volume 2
A simple and stable feature-preserving smoothing method for contours-based reconstructed meshes
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Geometric modeling based on triangle meshes
ACM SIGGRAPH 2006 Courses
Non-iterative approach for global mesh optimization
Computer-Aided Design
A general framework for surface modeling using geometric partial differential equations
Computer Aided Geometric Design
Robust denoising of point-sampled surfaces
WSEAS Transactions on Computers
Geometric Mesh Denoising via Multivariate Kernel Diffusion
MIRAGE '09 Proceedings of the 4th International Conference on Computer Vision/Computer Graphics CollaborationTechniques
An Optimisation-Based Approach to Mesh Smoothing: Reformulation and Extensions
GbRPR '09 Proceedings of the 7th IAPR-TC-15 International Workshop on Graph-Based Representations in Pattern Recognition
Discrete surface modelling using partial differential equations
Computer Aided Geometric Design
Journal of Computational Physics
Feature-preserving kernel diffusion for surface denoising
ICIP'09 Proceedings of the 16th IEEE international conference on Image processing
Regularization of B-spline objects
Computer Aided Geometric Design
Interactive and anisotropic geometry processing using the screened Poisson equation
ACM SIGGRAPH 2011 papers
Geometric fairing of irregular meshes for free-form surface design
Computer Aided Geometric Design
A robust algorithm for denoising meshes with high-resolution details
CVM'12 Proceedings of the First international conference on Computational Visual Media
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A computer graphics object reconstructed from real-world data often contains undesirable noise and small-scale oscillations. An important problem is how to remove the noise and oscillations while preserving desirable geometric features of the object.This paper develops methods for polyhedral surface smoothing and denoising with simultaneous increasing mesh regularity. We also propose an adaptive smoothing method allowing reducing possible oversmoothing.Roughly speaking, our smoothing schemes consist of moving every vertex in the direction defined by the Laplacian flow with speed equal to a properly chosen function of the mean curvature at the vertex.