Haptic rendering techniques for the interactive exploration of CFD datasets in virtual environments
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Spatial constraint method: a new approach to real-time haptic interaction in virtual environments
Presence: Teleoperators and Virtual Environments - Special issue: Advances in collaborative virtual environments
Synergistic Visual/Haptic Rendering Modes for Scientific Visualization
IEEE Computer Graphics and Applications
A Constraint-Based Technique for Haptic Volume Exploration
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Direct haptic rendering for large data sets with high gradients
Proceedings of the 2008 Ambi-Sys workshop on Haptic user interfaces in ambient media systems
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An algorithm is developed to interpolate data in unstructured tetrahedral meshes for improved real-time haptic rendering. Given a Cartesian location in the data set, the containing tetrahedral element in the unstructured mesh must be located. Then the data at the nodes of this tetrahedral element are interpolated to yield the proper data value(s) to render. Comparisons are made with a previously developed algorithm for structured hexahedral meshes in terms of storage requirements and off-line and on-line computational complexities, providing guidelines on when to decompose hexahedral meshes into tetrahedral meshes for haptic rendering.