Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Adding force feedback to graphics systems: issues and solutions
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A haptic interaction method for volume visualization
Proceedings of the 7th conference on Visualization '96
Direct haptic rendering of sculptured models
Proceedings of the 1997 symposium on Interactive 3D graphics
The haptic display of complex graphical environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Shock and vortex visualization using a combined visual/Haptic interface
Proceedings of the conference on Visualization '00
Direct haptic rendering of isosurface by intermediate representation
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Virtual Reality: Scientific and Technological Challenges
Virtual Reality: Scientific and Technological Challenges
CVRMed-MRCAS '97 Proceedings of the First Joint Conference on Computer Vision, Virtual Reality and Robotics in Medicine and Medial Robotics and Computer-Assisted Surgery
Haptic Rendering of Data on Unstructured Tetrahedral Grids
HAPTICS '02 Proceedings of the 10th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
A Constraint-Based Technique for Haptic Volume Exploration
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Experiments of Haptic Perception Techniques for Computational Fluid Dynamics
CW '07 Proceedings of the 2007 International Conference on Cyberworlds
A Flexible Method for Haptic Rendering of Isosurface from Volumetric Data
EuroHaptics '08 Proceedings of the 6th international conference on Haptics: Perception, Devices and Scenarios
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This paper addresses haptic rendering for large data sets resulting from CFD (Computational Fluid Dynamics) applications. We present a new haptic interaction technique for volume rendering of isosurfaces. This method is based on an existing process [1]. This contribution makes it possible to take into account 3D regions presenting high frequency data. In addition, with this technique we can explore and understand complex data fields without having any intermediate geometrical representation (such as the polyhedral mesh provided by Marching Cubes [14]), thus having a very fast haptic rendering loop. Lastly, we led several psychophysical studies to assess the interest of this method for isosurface haptization.