Fundamentals of interactive computer graphics
Fundamentals of interactive computer graphics
Recent Efforts Towards Graphics Standardization
ACM Computing Surveys (CSUR)
Functional Overview of the Core System with Glossary
ACM Computing Surveys (CSUR)
Graphics Programming Using the Core System
ACM Computing Surveys (CSUR)
Some Major Issues in the Design of the Core Graphics System
ACM Computing Surveys (CSUR)
Planar Geometric Projections and Viewing Transformations
ACM Computing Surveys (CSUR)
GPGS: a device-independent general purpose graphic system for stand-alone and satellite graphics
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
DIGRAF—a FORTRAN implementation of the proposed GSPC standard
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Some raster graphics extensions to the Core System
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
Integrating solid image capability into a general purpose calligraphic graphics package
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Status report of the graphic standards planning committee
ACM SIGGRAPH Computer Graphics - Status report of the graphic standards planning committee
A device-independent network graphics system
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Toward the design and development of style-independent interactive systems
CHI '82 Proceedings of the 1982 Conference on Human Factors in Computing Systems
Graphics programming independent of interaction techniques and styles
ACM SIGGRAPH Computer Graphics
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A full implementation of the proposed standard Core System graphics subroutine package, including raster extensions, is described. Emphasis is placed on the internal structure of the implementation, and on critical design decisions. Salient features of the implementation include separate 2D and 3D viewing pipelines, a centralized dispatcher to control the flow of information between various parts of the Core, a strong separation between the device-independent and device-dependent parts of the Core, and either device-independent or device-dependent simulation of missing hardware capabilities.