Asynchronous distributed simulation via a sequence of parallel computations
Communications of the ACM - Special issue on simulation modeling and statistical computing
Performance analysis of a distributed simulation algorithm based on active logical processes
WSC '83 Proceedings of the 15th conference on Winter simulation - Volume 1
A shared resource algorithm for distributed simulation
ISCA '82 Proceedings of the 9th annual symposium on Computer Architecture
A literature survey on distributed discrete event simulation
ACM SIGSIM Simulation Digest
Parallel discrete-event simulation of FCFS stochastic queueing networks
PPEALS '88 Proceedings of the ACM/SIGPLAN conference on Parallel programming: experience with applications, languages and systems
Efficient distributed event-driven simulations of multiple-loop networks
Communications of the ACM
Parallel discrete event simulation
Communications of the ACM - Special issue on simulation
A modification of the process interaction world view
ACM Transactions on Modeling and Computer Simulation (TOMACS)
MIMD parallel simulation of circuit-switched communication networks
WSC '92 Proceedings of the 24th conference on Winter simulation
Performance evaluation of hierarchical distributed simulators
WSC '85 Proceedings of the 17th conference on Winter simulation
Principles of conservative parallel simulation
WSC '96 Proceedings of the 28th conference on Winter simulation
High performance parallelized discrete event simulation of stochastic queueing networks
WSC '88 Proceedings of the 20th conference on Winter simulation
A spectrum of options for parallel simulation
WSC '88 Proceedings of the 20th conference on Winter simulation
A “conservative” approach to parallelizing the Sharks World simulation
WSC' 90 Proceedings of the 22nd conference on Winter simulation
Near-term distributed simulation of apparel manufacturing
WSC' 90 Proceedings of the 22nd conference on Winter simulation
Proceedings of the 2008 Spring simulation multiconference
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The prevention of deadlock in certain types of distributed simulation systems requires special synchronization protocols. These protocols often create an excessive amount of performance-degrading communication; yet a protocol with the minimum amount of communication may not lead to the fastest network finishing time. We propose a protocol that attempts to balance the network's need for auxiliary synchronization information with the cost of providing that information. Using an empirical study we demonstrate the efficiency of this protocol. Also, we show that the synchronization requirements at different interfaces may vary; an integral part of our proposal assigns a protocol to an interface according to the interface's synchronization needs.