The computer as coach: As athletic paradigm for intellectual education

  • Authors:
  • Ira Goldstein;Brian Carr

  • Affiliations:
  • -;-

  • Venue:
  • ACM '77 Proceedings of the 1977 annual conference
  • Year:
  • 1977

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Abstract

Over the next five years, computer games will find their way into many homes, creating a unique educational opportunity: the development of “computer coaches” for the serious intellectual skills required by some of these games. From the player's perspective, the coach will provide advice regarding strategy and tactics for better play. But, from the perspective of the coach, the request for help is an opportunity to tutor basic mathematical, scientific or other kinds of knowledge that the game exercises. Establishing an “athletic” paradigm for skills usually considered the antithesis of ordinary sports is an exciting prospect. There are, however, critical research issues which must be addressed. While the hardware needed for games and coaches will continue to drop in cost, the software technology (and related educational and psychological theory) for designing competent coaches is only beginning to be developed. This paper presents a preliminary design for such coaches and describes a protoype coach for the computer game of Wumpus.