Computational models of learners for computer assisted learning.
Computational models of learners for computer assisted learning.
User modeling in UC, the UNIX consultant
CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The berkeley UNIX consultant project
Computational Linguistics
CHI '85 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Berkeley UNIX Consultant Project
Artificial Intelligence Review
Using Decision Trees for Agent Modeling: Improving Prediction Performance
User Modeling and User-Adapted Interaction
An Intelligent Learning Environment for Novice Users of a GUI
ITS '00 Proceedings of the 5th International Conference on Intelligent Tutoring Systems
Modelling the Instructor in a Web-Based Authoring Tool for Algebra-Related ITSs
ITS '00 Proceedings of the 5th International Conference on Intelligent Tutoring Systems
The computer as coach: As athletic paradigm for intellectual education
ACM '77 Proceedings of the 1977 annual conference
Representing and using procedural bugs for educational purposes
ACM '77 Proceedings of the 1977 annual conference
Using language resources in an intelligent tutoring system for French
COLING '98 Proceedings of the 17th international conference on Computational linguistics - Volume 2
On conversational interaction with computers
UODIGS '76 Proceedings of the ACM/SIGGRAPH Workshop on User-oriented Design of Interactive Graphics Systems
IEEE Annals of the History of Computing
Intelligent agent supported personalization for virtual learning environments
Decision Support Systems
A proposal for student modelling based on ontologies
Proceedings of the 2008 conference on Information Modelling and Knowledge Bases XIX
Using metaphors in game-based education
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
When should a cheetah remind you of a bat? reminding in case-based teaching
AAAI'92 Proceedings of the tenth national conference on Artificial intelligence
Behaviors analysis with a game-like learning system for pre-school children
ITS'06 Proceedings of the 8th international conference on Intelligent Tutoring Systems
Integrating learning, problem solving, and engagement in narrative-centered learning environments
International Journal of Artificial Intelligence in Education - Special issue on Best of ITS 2010
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This paper describes a paradigm for tutorial systems capable of automatically providing feedback and hints in a game environment. The paradigm is illustrated by a tutoring system for the PLATO game “How the West Was Won”. The system uses a computer-based “Expert” player to evaluate a student's moves and construct a “differential model” of the student's behavior with respect to the Expert's. The essential aspects of the student's behavior are analyzed with respect to a set of “issues”, which are addressed to the basic conceptual constraints that might prevent the student's full utilization of the environment. Issues are viewed as procedural specialists that “wake-up” or become active when an instance of an issue manifests itself in a move. These issue specialists help the Tutor isolate what to comment on. The intent of the system is to transform a “fun” game into a productive learning environment without altering the student's enjoyment.