Java Virtual Machine Specification
Java Virtual Machine Specification
A tutoring and student modelling paradigm for gaming environments
SIGCSE '76 Proceedings of the ACM SIGCSE-SIGCUE technical symposium on Computer science and education
Learning To Program with Alice
Learning To Program with Alice
Learning-by-Doing through metaphorical simulation
KES'05 Proceedings of the 9th international conference on Knowledge-Based Intelligent Information and Engineering Systems - Volume Part II
Adaptation through Planning in Knowledge Intensive CBR
ECCBR '08 Proceedings of the 9th European conference on Advances in Case-Based Reasoning
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In spite of its growing popularity, due to a huge technical evolution in the last years and to the fact that new generations are more literate in games than in books, game-based teaching has been very restrictive in its application to adult education. Most applications are merely simulations built with game technology. In order to apply game-based education in domains that can not readily be turned into simulations, new ways of game design need to be explored. In this paper we describe a new approach using metaphorical worlds, and exemplify its application to teach Computer Science concepts, proposing two possible game designs for a game-based educational system devoted to teach the workings of the Java Virtual Machine.