Using metaphors in game-based education

  • Authors:
  • Pedro P. Gómez-Martín;Marco A. Gómez-Martín;Pablo Palmier Campos;Pedro A. González-Calero

  • Affiliations:
  • Dep. Ingeniería del Software e Inteligencia Artificial, Universidad Complutense de Madrid, Spain;Dep. Ingeniería del Software e Inteligencia Artificial, Universidad Complutense de Madrid, Spain;Dep. Ingeniería del Software e Inteligencia Artificial, Universidad Complutense de Madrid, Spain;Dep. Ingeniería del Software e Inteligencia Artificial, Universidad Complutense de Madrid, Spain

  • Venue:
  • Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
  • Year:
  • 2007

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Abstract

In spite of its growing popularity, due to a huge technical evolution in the last years and to the fact that new generations are more literate in games than in books, game-based teaching has been very restrictive in its application to adult education. Most applications are merely simulations built with game technology. In order to apply game-based education in domains that can not readily be turned into simulations, new ways of game design need to be explored. In this paper we describe a new approach using metaphorical worlds, and exemplify its application to teach Computer Science concepts, proposing two possible game designs for a game-based educational system devoted to teach the workings of the Java Virtual Machine.