Lost and Found in Software Space

  • Authors:
  • T. Schümmer

  • Affiliations:
  • -

  • Venue:
  • HICSS '01 Proceedings of the 34th Annual Hawaii International Conference on System Sciences ( HICSS-34)-Volume 9 - Volume 9
  • Year:
  • 2001

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Abstract

Two problems often occur when implementing large software projects in a group: the problem of orientation and the problem of finding competent partners for tight co-operation. This paper presents a spatial representation of the shared source code called software space. We show how software artifacts can be automatically mapped to the software space. User actions can then be represented by the metaphor of moving through software space. With TUKAN, we built a team-programming environment that is based on software spaces. We illustrate how the spatial model in TUKAN supports groups of programmers in being aware of each other, finding collaboration partners, and avoiding conflicting work. To improve TUKAN's spatial structure, we show how relations in the software space are adapted by monitoring user actions. Finally, we describe how the adapted representation can assist users in finding their way in software space.