The Ball-Pivoting Algorithm for Surface Reconstruction
IEEE Transactions on Visualization and Computer Graphics
Machine Vision and Applications
GRIN'01 No description on Graphics interface 2001
VG '03 Proceedings of the 2003 Eurographics/IEEE TVCG Workshop on Volume graphics
A volumetric approach for interactive 3D modeling
Computer Vision and Image Understanding
Integrated image and graphics technologies
Adaptively Merging Large-Scale Range Data with Reflectance Properties
IEEE Transactions on Pattern Analysis and Machine Intelligence
Automated 3D scenes reconstruction for mobile robots using laser scanning
CCDC'09 Proceedings of the 21st annual international conference on Chinese control and decision conference
Real-time rendering of real world environments
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
A practical structured light acquisition system for point-based geometry and texture
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
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This paper presents a method for modeling the surface of an object from a sequence of range maps. Our method is based on a volumetric approach that produces a compact surface without boundary. It provides robustness through the use of interval analysis techniques and computational efficiency through hierarchical processing using octrees.