SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Adaptive resolution of 1D mechanical B-spline
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Towards Efficiency in Cloth Simulation
AMDO '08 Proceedings of the 5th international conference on Articulated Motion and Deformable Objects
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Particle systems have been widely employed to simulate deformable objects, most prominently virtual textiles. In this paper we introduce particle systems that adaptively generate new particles wherever this is required to model collisions correctly. When coarse meshes collide with an object, they are automatically refined. Therefore, this model allows physically accurate simulations that require a much smaller number of particles than regular particle systems. This allows for fast simulations with coarse meshes.