High Performance generalized cylinders visualization

  • Authors:
  • Laurent Grisoni;Damien Marchal

  • Affiliations:
  • -;-

  • Venue:
  • SMI '03 Proceedings of the Shape Modeling International 2003
  • Year:
  • 2003

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Abstract

This paper studies the problem of highly deformablegeneralized cylinders real-time rendering. Some efficientschemes for high axis curvature detection are presented,as well as an incremental non-uniform sampling process.We also show how the recent 3D card "skinning" feature,classical in character animation, can be derived in order toallow for very high frame-rate when rendering such generalizedcylinders. Finally, an algorithm is presented, thatpermits the object to dynamically adapt its display process,for guaranteed frame-rate purposes. This algorithmdynamically modifies the different sampling parameters inorder to achieve optimal quality visualization for a givenpre-imposed frame-rate.