An Intestinal Surgery Simulator: Real-Time Collision Processing and Visualization
IEEE Transactions on Visualization and Computer Graphics
Adaptive resolution of 1D mechanical B-spline
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
On multi-resolution point-based haptic rendering of suture
EuroHaptics'10 Proceedings of the 2010 international conference on Haptics - generating and perceiving tangible sensations: Part II
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This paper studies the problem of highly deformablegeneralized cylinders real-time rendering. Some efficientschemes for high axis curvature detection are presented,as well as an incremental non-uniform sampling process.We also show how the recent 3D card "skinning" feature,classical in character animation, can be derived in order toallow for very high frame-rate when rendering such generalizedcylinders. Finally, an algorithm is presented, thatpermits the object to dynamically adapt its display process,for guaranteed frame-rate purposes. This algorithmdynamically modifies the different sampling parameters inorder to achieve optimal quality visualization for a givenpre-imposed frame-rate.