Animation control for real-time virtual humans
Communications of the ACM
Dynamically altering agent behaviors using natural language instructions
AGENTS '00 Proceedings of the fourth international conference on Autonomous agents
Integrating social skills in task-oriented 3D IVA
Lecture Notes in Computer Science
A cognitive map-driven avatar design recommendation DSS and its empirical validity
Decision Support Systems
Social Perception and Steering for Online Avatars
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Expert Systems with Applications: An International Journal
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Creation of compelling 3-dimensional, multi-user virtual worlds for education and training applications requires a high degree of realism in the appearance, interaction, and behavior of avatars within the scene. Our goal is to develop and/or adapt existing 3-dimensional technologies to provide training scenarios across the Internet in a form as close as possible to the appearance and interaction expected of live situations with human participants. We have produced a prototype system, JackMOO, which combines Jack, a virtual human system, and LambdaMOO, a multiuser, network-accessible, programmable, interactive server. Jack provides the visual realization of avatars and other objects. LambdaMOO provides the web-accessible communication, programmability, and persistent object database. The combined JackMOO allows us to store the richer semantic information necessitated by the scope and range of human actions that an avatar must portray, and to express those actions in the form of imperative sentences. This paper describes JackMOO, its components, and a prototype application with five virtual human agents.