MaDViWorld: a software framework for massively distributed virtual worlds
Software—Practice & Experience
Enhancing collaboration in virtual reality applications
Computers and Graphics
Networked Graphics: Building Networked Games and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
EG VE'00 Proceedings of the 6th Eurographics conference on Virtual Environments
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This paper focuses on the use of the CORBA (Common Object Request Broker Architecture) platform as a middleware layer to support distributed virtual environments, particularly those based on the WorldToolKit (WTK) software. Some results of an application implemented by using the ILU (Inter-Language Unification), a software that is compatible with the CORBA platform, are also discussed.