Game-Theoretic Integration for Image Segmentation
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Computer Vision and Image Understanding
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We present a novel statistical and variational approach to image segmentation based on a new algorithm named region competition. This algorithm is derived by minimizing a generalized Bayes/MDL (Minimum Description Length) criterion using the variational principle. We show that existing techniques in early vision such as, snake/balloon models, region growing, and Bayes/MDL are addressing different aspects of the same problem and they can be unified within a common statistical framework which combines their advantages. We analyze how to optimize the precision of the resulting boundary location by studying the statistical properties of the region competition algorithm and discuss what are good initial conditions for the algorithm. Our method is generalized to color and texture segmentation and is demonstrated on grey level images, color images and texture images.