Realistic Animation Using Extended Adaptive Mesh for Model Based Coding
EMMCVPR '99 Proceedings of the Second International Workshop on Energy Minimization Methods in Computer Vision and Pattern Recognition
3D face recognition based on high-resolution 3D face modeling from frontal and profile views
WBMA '03 Proceedings of the 2003 ACM SIGMM workshop on Biometrics methods and applications
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We present an approach for modeling a person's face for model-based coding (MPEG4) which will cater to very low bit-rate video-conferencing applications. This approach is performed entirely automatically. We utilize two views of a person's face, and the fiducial points defined on a generic facial model, to modify the generic model into a 3D individual model of a face. To deform the generated individual facial model for tracking the expression of a face over time, a new method named the layered force spreading method (LFSM) is proposed which makes the animation of facial expressions looks more natural. The feasibility of our approach is demonstrated using a real facial image.