Characterization of user behavior in a multi-player online game
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Optimistic load balancing in a distributed virtual environment
Proceedings of the 2006 international workshop on Network and operating systems support for digital audio and video
A task-based load distribution scheme for multi-server-based distributed virtual environment systems
Presence: Teleoperators and Virtual Environments
Dynamic load management for MMOGs in distributed environments
Proceedings of the 7th ACM international conference on Computing frontiers
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Network game servers, in which a huge number of users can play a common game through interconnecting network, can be designed in a distributed system architecture with the benefit of scalability, reliability, and cost-effectiveness. In order to develop an efficient and scalable network game server system, this paper investigates the issue of load balancing for dynamic change of workload in network game. We propose a dynamic load balancing algorithm for network games which takes into account the geographical relationship among game units and the short response time of frequent user interactions. We also present simulation results of the proposed algorithm.