Realistic modeling for facial animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Video Rewrite: driving visual speech with audio
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Developing and evaluating conversational agents
Embodied conversational agents
INTERFACE toolkit: a new tool for building IVAs
Lecture Notes in Computer Science
Accurate Visible Speech Synthesis Based on Concatenating Variable Length Motion Capture Data
IEEE Transactions on Visualization and Computer Graphics
Expressive Facial Animation Synthesis by Learning Speech Coarticulation and Expression Spaces
IEEE Transactions on Visualization and Computer Graphics
A webGL talking head for mobile devices
Proceedings of the International Working Conference on Advanced Visual Interfaces
A 3D Talking Head for mobile devices based on unofficial iOS WebGL support
Proceedings of the 17th International Conference on 3D Web Technology
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A modified version of the coarticulation model proposed by Cohen and Massaro is described. A semi-automatic minimization technique, working on real cinematic data, acquired by the ELITE opto-electronic system, was used to train the dynamic characteristics of the model. Finally, the model was applied with success to GRETA an Italian talking head and few examples are illustrated to show the naturalness of the resulting animation technique1.