Computational geometry: an introduction
Computational geometry: an introduction
Sorting Jordan sequences in linear time using level-linked search trees
Information and Control
An O (n log log n)-time algorithm for triangulating a simple polygon
SIAM Journal on Computing
Applications of random sampling in computational geometry, II
SCG '88 Proceedings of the fourth annual symposium on Computational geometry
Applications of random sampling in computational geometry, II
Discrete & Computational Geometry - Selected papers from the fourth ACM symposium on computational geometry, Univ. of Illinois, Urbana-Champaign, June 6 8, 1988
Triangulation and shape-complexity
ACM Transactions on Graphics (TOG)
Triangulating Simple Polygons and Equivalent Problems
ACM Transactions on Graphics (TOG)
ACM SIGACT News
Applications of random sampling in computational geometry, II
SCG '88 Proceedings of the fourth annual symposium on Computational geometry
A deterministic algorithm for partitioning arrangements of lines and its application
SCG '89 Proceedings of the fifth annual symposium on Computational geometry
Compliant motion in a simple polygon
SCG '89 Proceedings of the fifth annual symposium on Computational geometry
On the difficulty of tetrahedralizing 3-dimensional non-convex polyhedra
SCG '89 Proceedings of the fifth annual symposium on Computational geometry
Polygon triangulation in O(n log log n) time with simple data-structures
SCG '90 Proceedings of the sixth annual symposium on Computational geometry
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We present an algorithm that triangulates a simple polygon on n vertices in &Ogr;(n log* n) expected time. The algorithm uses random sampling on the input, and its running time does not depend on any assumptions about a probability distribution from which the polygon is drawn.