Glyphs: flyweight objects for user interfaces
UIST '90 Proceedings of the 3rd annual ACM SIGGRAPH symposium on User interface software and technology
Windows on the world: 2D windows for 3D augmented reality
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
Virtual reality on a WIM: interactive worlds in miniature
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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EGVE'06 Proceedings of the 12th Eurographics conference on Virtual Environments
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Virtual reality can aid in designing large and complex structures such as ships, skyscrapers, factories, and aircraft. But before VR can realize this potential, we need to solve a number of problems. One of these problems: the user's need to see and interact with non-geometric information is examined. Our VR environment, RealEyes, can display large-scale and detailed geometry at reasonable frame rates (