Triangulating a non-convex polytype

  • Authors:
  • B. Chazelle;L. Palios

  • Affiliations:
  • Department of Computer Science, Princeton University;Department of Computer Science, Princeton University

  • Venue:
  • SCG '89 Proceedings of the fifth annual symposium on Computational geometry
  • Year:
  • 1989

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Abstract

This paper is concerned with the problem of partitioning a three-dimensional polytope into a small number of elementary convex parts. The need for such decompositions arises in tool design, computer-aided manufacturing, finite-element methods, and robotics. Our main result is an algorithm for decomposing a polytope with n vertices and r reflex edges into &Ogr;(n+r2) tetrahedra. This bound is asymptotically tight in the worst case. The algorithm is simple and practical. Its running time is &Ogr;(nr + r2 log r).