The development of glove-based interfaces with the TRES-D methodology
Proceedings of the ACM symposium on Virtual reality software and technology
Advances in Engineering Software
Adaptive interaction multi-agent systems in E-learning/E-teaching on the web
ICWE'03 Proceedings of the 2003 international conference on Web engineering
Computer-aided relearning activity patterns for people with acquired brain injury
Computers & Education
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Abstract: In this paper we introduce a project that validates educational capabilities of a game. This game, called Prismaker, incorporates two versions: a physical version and a virtual version. Thus, we want to find out the real potentialities of games in learning processes and to evaluate a single game from two points of view: the physical and the virtual version that is being developed.