Efficient support for scan operations in video servers
Proceedings of the third ACM international conference on Multimedia
Issues in multimedia server design
ACM Computing Surveys (CSUR)
Adventures in building the Stony Brook video server
MULTIMEDIA '96 Proceedings of the fourth ACM international conference on Multimedia
Efficient support for interactive operations in multi-resolution video servers
Multimedia Systems - Special issue on video content based retrieval
A comparison of alternative continuous display techniques with heterogeneous multi-zone disks
Proceedings of the eighth international conference on Information and knowledge management
Providing QoS guarantees for disk I/O
Multimedia Systems
Smoothed fetching: bridging the data layout and transmission schemes in multimedia servers
Proceedings of the 2002 ACM symposium on Applied computing
Multimedia Tools and Applications
DVDs: Much Needed “Shot in the Arm” for Video Servers
Multimedia Tools and Applications
Handling Updates and Crashes in VoD Systems
Multimedia Tools and Applications
Cost Analyses for VBR Video Servers
IEEE MultiMedia
Deciding Round Length and Striping Unit Size for Multimedia Servers
MIS '98 Proceedings of the 4th International Workshop on Advances in Multimedia Information Systems
The VLDB Journal — The International Journal on Very Large Data Bases
A New Block Fetching Scheme Considering Traffic Smoothing in Multimedia Servers
Multimedia Tools and Applications
Striping and scheduling for large scale multimedia servers
Journal of Computer Science and Technology
Algorithms for memory hierarchies: advanced lectures
Algorithms for memory hierarchies: advanced lectures
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The immensity of the data transfer requirements of multimedia objects will require multimedia servers to be founded on disk arrays. To effectively utilize a disk array, and hence to maximize the number of clients that can be serviced simultaneously, a multimedia server must interleave the storage of each media stream among the disks in the array. In this paper we identify two placement policies for organizing storage of multimedia objects on disk arrays. We present methods for optimizing the performance of server for both the placement policies, and empirically validate and evaluate the methods through extensive trace driven simulation.