I/O issues in a multimedia system
Computer
Staggered striping in multimedia information systems
SIGMOD '94 Proceedings of the 1994 ACM SIGMOD international conference on Management of data
A storage and retrieval technique for scalable delivery of MPEG-encoded video
Journal of Parallel and Distributed Computing - Special issue on multimedia processing and technology
Stochastic service guarantees for continuous data on multi-zone disks
PODS '97 Proceedings of the sixteenth ACM SIGACT-SIGMOD-SIGART symposium on Principles of database systems
Performability of disk-array-based video servers
Multimedia Systems
File Structures
Storage Allocation Policies for Time-Dependent Multimedia Data
IEEE Transactions on Knowledge and Data Engineering
Efficient Storage Techniques for Digital Continuous Multimedia
IEEE Transactions on Knowledge and Data Engineering
Deterministic Admission Control Strategies in Video Servers with Variable Bit Rate Streams
IDMS '96 Proceedings of the European Workshop on Interactive Distributed Multimedia Systems and Services
Effective Memory Use in a Media Server
VLDB '97 Proceedings of the 23rd International Conference on Very Large Data Bases
Pipelined Disk Arrays for Digital Movie Retrieval
ICMCS '95 Proceedings of the International Conference on Multimedia Computing and Systems
Optimizing the Placement of Multimedia Objects on Disk Array
ICMCS '95 Proceedings of the International Conference on Multimedia Computing and Systems
Disk striping in video server environments
ICMCS '96 Proceedings of the 1996 International Conference on Multimedia Computing and Systems
Providing VCR functionality in staggered video broadcasting
IEEE Transactions on Consumer Electronics
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When designing a multimedia server, several things must be decided: which scheduling scheme to adopt, how to allocate multimedia objects on storage devices, and the round length with which the streams will be serviced. Several problems in the designing of large-scale multimedia servers are addressed, with the following contributions: (1) a striping scheme is proposed that minimizes the number of seeks and hence maximizes the performance; (2) a simple and efficient mechanism is presented to find the optimal striping unit size as well as the optimal round length, which exploits both the characteristics of VBR streams and the situation of resources in the system; and (3) the characteristics and resource requirements of several scheduling schemes are investigated in order to obtain a clear indication as to which scheme shows the best performance in realtime multimedia servicing. Based on our analysis and experimental results, the CSCAN scheme outperforms the other schemes. It is believed that the results are of value in the design of effective large-scale multimedia servers.