Computational geometry: an introduction
Computational geometry: an introduction
Principles of interactive computer graphics (2nd ed.)
Principles of interactive computer graphics (2nd ed.)
Information Processing Letters
Layout design and verification
Layout design and verification
Multidimensional divide-and-conquer
Communications of the ACM
Computing the Largest Empty Rectangle
STACS '84 Proceedings of the Symposium of Theoretical Aspects of Computer Science
Divide and conquer algorithms for closest point problems in multidimensional space.
Divide and conquer algorithms for closest point problems in multidimensional space.
Computational geometry.
Computation as estimation: a general framework for robustness and energy efficiency in SoCs
IEEE Transactions on Signal Processing
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Computational Geometry is concerned with the design and analysis of computational algorithms which solve geometry problems. In this paper SIMD-MCC algorithms for solving geometric searching problems such as the point domination, the point maxima, the range searching, and the closest point problems are designed by using the parallel divide-and-conquer technique. The computational complexities of all these algorithms for N input points in the k-dimensional space are O(CkN0.5), where Ck = (20.5 + 1)k-2.