An updated cross-indexed guide to the ray-tracing literature
ACM SIGGRAPH Computer Graphics
Cost-driven octree construction schemes: an experimental study
Proceedings of the nineteenth annual symposium on Computational geometry
Applying space subdivision techniques to volume rendering
VIS '90 Proceedings of the 1st conference on Visualization '90
Cost-driven octree construction schemes: an experimental study
Computational Geometry: Theory and Applications - Special issue on the 19th annual symposium on computational geometry - SoCG 2003
Cost-driven octree construction schemes: an experimental study
Computational Geometry: Theory and Applications - Special issue on the 19th annual symposium on computational geometry - SoCG 2003
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In this article, we study some of the important characteristics that affect the performance of ray-tracing hierarchies. Location and orientation of space partitioning planes, the role of bounding volumes, void ares in the nodes of the hierarchy and hierarchy traversal methods are studied individually to determine their effect on performance. We then demonstrate how these characteristics can be combined to obtain object hierarchies that can out-perform some of the best known ray tracing hierarchies. Results are shown using standard ray-tracing benchmarks.