An updated cross-indexed guide to the ray-tracing literature
ACM SIGGRAPH Computer Graphics
Applying space subdivision techniques to volume rendering
VIS '90 Proceedings of the 1st conference on Visualization '90
Efficient evaluation of radial queries using the target tree
International Journal of Bioinformatics Research and Applications
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A hierarchical search structure for ray tracing based on k-d trees is introduced. This data structure can handle the variety of surfaces commonly used in computer graphics. Algorithms to build and traverse this binary data structure are described. Only regions through which a ray travels are interrogated and the search proceeds along the path of the ray starting from its origin. The algorithm also ensures that no object is interrogated more than once in the search for intersection. Benchmarking results indicate that when used with axis-aligned bounding parallelepipeds, this method of ray tracing is one of the fastest known.