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IEEE Transactions on Pattern Analysis and Machine Intelligence
Decision Quality As a Function of Search Depth on Game Trees
Journal of the ACM (JACM)
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STACS '02 Proceedings of the 19th Annual Symposium on Theoretical Aspects of Computer Science
Error analysis in minimax trees
Theoretical Computer Science - Algorithmic combinatorial game theory
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Theoretical Computer Science - Advances in computer games
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Artificial Intelligence
AI Communications - Recommender Systems
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Proceedings of the 2006 conference on ECAI 2006: 17th European Conference on Artificial Intelligence August 29 -- September 1, 2006, Riva del Garda, Italy
Thinking Too Much: Pathology in Pathfinding
Proceedings of the 2008 conference on ECAI 2008: 18th European Conference on Artificial Intelligence
Properties of forward pruning in game-tree search
AAAI'06 proceedings of the 21st national conference on Artificial intelligence - Volume 2
RankCut: a domain independent forward pruning method for games
AAAI'06 proceedings of the 21st national conference on Artificial intelligence - Volume 2
Why minimax works: an alternative explanation
IJCAI'05 Proceedings of the 19th international joint conference on Artificial intelligence
Is real-valued minimax pathological?
Artificial Intelligence
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