International Journal of Computer Vision
On-line object tracking for colour video analysis
Real-Time Imaging
Statistical Foreground Modelling for Object Localisation
ECCV '00 Proceedings of the 6th European Conference on Computer Vision-Part II
Recovering Non-rigid 3D Shape Using a Plane+Parallax Approach
AMDO '02 Proceedings of the Second International Workshop on Articulated Motion and Deformable Objects
Face transfer with multilinear models
ACM SIGGRAPH 2005 Papers
A Closed-Form Solution to Non-Rigid Shape and Motion Recovery
International Journal of Computer Vision
Face transfer with multilinear models
ACM SIGGRAPH 2006 Courses
Structure and motion of nonrigid object under perspective projection
Pattern Recognition Letters
Rotation constrained power factorization for structure from motion of nonrigid objects
Pattern Recognition Letters
Simultaneous Facial Action Tracking and Expression Recognition in the Presence of Head Motion
International Journal of Computer Vision
Biometric User Authentication Based on 3D Face Recognition Under Ubiquitous Computing Environment
ICIC '07 Proceedings of the 3rd International Conference on Intelligent Computing: Advanced Intelligent Computing Theories and Applications. With Aspects of Artificial Intelligence
International Journal of Computer Vision
3D model based face recognition by face representation using PVM and pose approximation
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: ambient interaction
Biometric driver authentication based on 3D face recognition for telematics applications
UAHCI'07 Proceedings of the 4th international conference on Universal access in human computer interaction: coping with diversity
A head pose and facial actions tracking method based on effecient online appearance models
WSEAS Transactions on Information Science and Applications
Bilinear factorization via augmented lagrange multipliers
ECCV'10 Proceedings of the 11th European conference on Computer vision: Part IV
3D model based expression tracking in intrinsic expression space
FGR' 04 Proceedings of the Sixth IEEE international conference on Automatic face and gesture recognition
Estimating the pose of a 3D sensor in a non-rigid environment
WDV'05/WDV'06/ICCV'05/ECCV'06 Proceedings of the 2005/2006 international conference on Dynamical vision
A batch algorithm for implicit non-rigid shape and motion recovery
WDV'05/WDV'06/ICCV'05/ECCV'06 Proceedings of the 2005/2006 international conference on Dynamical vision
Modelling nonrigid object from video sequence under perspective projection
ACII'05 Proceedings of the First international conference on Affective Computing and Intelligent Interaction
Face representation method using pixel-to-vertex map (PVM) for 3d model based face recognition
ECCV'06 Proceedings of the 2006 international conference on Computer Vision in Human-Computer Interaction
Deformation weight constraint and 3D reconstruction of nonrigid objects
ICIAR'07 Proceedings of the 4th international conference on Image Analysis and Recognition
Direct Model-Based Tracking of 3D Object Deformations in Depth and Color Video
International Journal of Computer Vision
High fidelity facial animation capture and retargeting with contours
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
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We explore the application of facial tracking to automated re-animation. To this end, it is necessary to recover both head-pose and facial expression from the facial movement of a performer. However, both effects are coupled. This is a serious problem, which previous studies haven't fully considered. The solution to this interaction problem proposed here is to solve explicitly, at each timestep, for pose and expression variables. In principle this is a nonlinear inverse problem. However, appropriate parameterisation of pose in terms of affine transformations with parallax, and of expression in terms of key-frames, reduces the problem to a bilinear one. This can then be solved directly by Singular Value Decomposition. Thus actor-driven animation has b een implemented in real-time, at video field-rate, using two Indy desktop workstations.