Crowdbrush: interactive authoring of real-time crowd scenes
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
What you see is what you snap: snapping to geometry deformed on the GPU
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Performance OpenGL: platform independent techniques or
ACM SIGGRAPH 2004 Course Notes
Dynamic parallax occlusion mapping with approximate soft shadows
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Crowdbrush: interactive authoring of real-time crowd scenes
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
MOMOSE: a mobility model simulation environment for mobile wireless ad-hoc networks
Proceedings of the 1st international conference on Simulation tools and techniques for communications, networks and systems & workshops
Geometric Algebra for Computer Science: An Object-Oriented Approach to Geometry
Geometric Algebra for Computer Science: An Object-Oriented Approach to Geometry
Finding feasible mold parting directions using graphics hardware
Computer-Aided Design
Compiler support for general-purpose computation on GPUs
The Journal of Supercomputing
VAM: video aided modeling for shape reconstruction and re-design
IASTED-HCI '07 Proceedings of the Second IASTED International Conference on Human Computer Interaction
Simulation and control of mini UAVs
SMO'05 Proceedings of the 5th WSEAS international conference on Simulation, modelling and optimization
Real-time selective scene transfer
CSCWD'04 Proceedings of the 8th international conference on Computer Supported Cooperative Work in Design I
Dynamic isoline extraction for visualization of streaming data
CSR'06 Proceedings of the First international computer science conference on Theory and Applications
Real-time shader rendering for crowds in virtual heritage
VAST'05 Proceedings of the 6th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
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