Multiple-cue Illumination Estimation in Textured Scenes

  • Authors:
  • Yuanzhen Li;Stephen Lin;Hanqing Lu;Heung-Yeung Shum

  • Affiliations:
  • -;-;-;-

  • Venue:
  • ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
  • Year:
  • 2003

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Abstract

In this paper, we present a method that integrates cuesfrom shading, shadow and specular reflections for estimatingdirectional illumination in a textured scene. Textureposes a problem for lighting estimation, since texture edgescan be mistaken for changes in illumination condition, andunknown variations in albedo make reflectance model fittinginpractical. Unlike previous works which all assumeknown or uniform reflectance, our method can deal with theeffects of textures by capitalizing on physical consistenciesthat exist among the lighting cues. Since scene textures donot exhibit such coherence, we use this property to minimizethe influence of texture on illumination direction estimation.For the recovered light source directions, a technique forestimating their intensities in the presence of texture is alsoproposed.