The algorithmic beauty of plants
The algorithmic beauty of plants
Towards image realism with interactive update rates in complex virtual building environments
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Visibility preprocessing for interactive walkthroughs
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Database management for interactive display of large architectural models
GI '96 Proceedings of the conference on Graphics interface '96
Modeling and rendering of outdoor scenes for distributed virtual environments
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Conservative volumetric visibility with occluder fusion
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Conservative visibility preprocessing using extended projections
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Visibility Preprocessing with Occluder Fusion for Urban Walkthroughs
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
A VRML97-X3D extension for massive scenery management in virtual worlds
Proceedings of the ninth international conference on 3D Web technology
Duplicating road patterns in south african informal settlements using procedural techniques
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Hierarchical path planning for situated agents in informed virtual geographic environments
Proceedings of the 3rd International ICST Conference on Simulation Tools and Techniques
Render-time procedural per-pixel geometry generation
Proceedings of Graphics Interface 2011
Streaming and synchronization of multi-user worlds through HTTP/1.1
Proceedings of the 16th International Conference on 3D Web Technology
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This paper presents a new navigation system built upon our client-server framework named Magellan. With this system one can navigate through a city model represented with procedural models transmitted to clients over a low bandwidth network. The geometry of these models is generated on the fly and in real time at the client side. The navigation system relies on different kinds of preprocessing such as space subdivision, visibility computation as well as a method for computing some parameters used to efficiently select the appropriate level of detail of objects. These two last kinds of preprocessing are automatically performed by the graphics hardware.