On a modular domination game

  • Authors:
  • Sylvain Gravier;Mehdi Mhalla;Eric Tannier

  • Affiliations:
  • CNRS, Laboratoire Leibniz-IMAG, GeoD research group, 46 avenue Félix Viallet, F-38031 Grenoble Cedex, France;CNRS-INPG, LaboratoireLeibniz, QUI research group, 46 avenue Félix Viallet, 38031 Grenoble Cedex, France;UJF, Laboratoire Leibniz, 46 avenue Félix Viallet, 38031 Grenoble Cedex, France

  • Venue:
  • Theoretical Computer Science
  • Year:
  • 2003

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Abstract

We present a generalization of the so-called σ-game, introduced by Sutner (Math. Intelligencer 11 (1989) 49), a combinatorial game played on a graph, with relations to cellular automata, as well as odd domination in graphs. A configuration on a graph is an assignment of values in {0,...,p- 1} (where p is an arbitrary positive integer) to all the vertices of G. One may think of a vertex v of G as a button the player can press at his discretion. If vertex v is chosen, the value of all the vertices adjacent to v increases by 1 modulo p. This defines an equivalence relation between the configurations: two configurations are in relation if it is possible to reach one from the other by a sequence of such operations. We investigate the number of equivalence classes that a given graph has, and we give formulas for trees and special regular graphs.