Complex Systems
The &sgr;-game and cellular automata
American Mathematical Monthly
σ-game, σ+-game and two-dimensional additive cellular automata
Theoretical Computer Science
Multidimensional &sgr;-automata, &pgr;-polynomials and generalised S-matrices
Theoretical Computer Science
Discrete Mathematics
&sgr;-Automata and Chebyshev-polynomials
Theoretical Computer Science
The Parametrized Complexity of Some Fundamental Problems in Coding Theory
SIAM Journal on Computing
Note on the Lamp Lighting Problem
Advances in Applied Mathematics
Theoretical Computer Science
The Minimum All-Ones Problem for Trees
SIAM Journal on Computing
Chebyshev polynomials over finite fields and reversibility of σ-automata on square grids
Theoretical Computer Science
On irreversibility of von Neumann additive cellular automata on grids
Discrete Applied Mathematics - Special issue: IV ALIO/EURO workshop on applied combinatorial optimization
Lit-only sigma game on a line graph
European Journal of Combinatorics
Does the lit-only restriction make any difference for the σ-game and σ+-game?
European Journal of Combinatorics
The edge-flipping group of a graph
European Journal of Combinatorics
The flipping puzzle on a graph
European Journal of Combinatorics
Lit-only σ-game on pseudo-trees
Discrete Applied Mathematics
Hi-index | 5.23 |
Let T be a tree with @? leaves. Each vertex of T is assigned a state either lit or off. An assignment of states to all the vertices of T is called a configuration. The lit-only @s-game allows the player to pick a lit vertex and change the states of all its neighbours. We prove that for any initial configuration one can make a sequence of allowable moves to arrive at a configuration in which the number of lit vertices is no greater than @?@?2@?. We also give examples to show that the bound @?@?2@? cannot be relaxed to @?@?2@?.