Task-analytic approach to the automated design of graphic presentations
ACM Transactions on Graphics (TOG)
The perspective wall: detail and context smoothly integrated
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A design space for multimodal systems: concurrent processing and data fusion
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
A taxonomy of see-through tools
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A generic platform for addressing the multimodal challenge
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interactive information retrieval systems: from user centered interface design to software design
SIGIR '96 Proceedings of the 19th annual international ACM SIGIR conference on Research and development in information retrieval
Cheops: a compact explorer for complex hierarchies
Proceedings of the 7th conference on Visualization '96
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Characterizing interactive externalizations
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Navigation in electronic worlds: a CHI 97 workshop
ACM SIGCHI Bulletin
Design principles for interactive software
Design principles for interactive software
Formal Methods in Human-Computer Interaction
Formal Methods in Human-Computer Interaction
A Knowledge-Based System for Visualization Design
IEEE Computer Graphics and Applications
Structuring the Space of Interactive System Properties
Proceedings of the IFIP TC2/WG2.7 Working Conference on Engineering for Human-Computer Interaction
INTERACT '97 Proceedings of the IFIP TC13 Interantional Conference on Human-Computer Interaction
Navigation in Information Spaces: supporting the individual
INTERACT '97 Proceedings of the IFIP TC13 Interantional Conference on Human-Computer Interaction
The Eyes Have It: A Task by Data Type Taxonomy for Information Visualizations
VL '96 Proceedings of the 1996 IEEE Symposium on Visual Languages
Information visualization tutorial
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Workshop on navigation in electronic worlds
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Clover architecture for groupware
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Graph Visualization and Navigation in Information Visualization: A Survey
IEEE Transactions on Visualization and Computer Graphics
Synchronous collaborative navigation on the WWW
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Multiple Visual Representation of Temporal Data
DEXA '02 Proceedings of the 13th International Conference on Database and Expert Systems Applications
Le modèle d'architecture Clover pour les collecticiels
IHM '02 Proceedings of the 14th French-speaking conference on Human-computer interaction (Conférence Francophone sur l'Interaction Homme-Machine)
Human Factors in Visualization Research
IEEE Transactions on Visualization and Computer Graphics
NAVRNA: visualization - exploration - editing of RNA
Proceedings of the working conference on Advanced visual interfaces
Palette hyperbolique: un outil pour interagir avec des ensembles de donneacute;es
IHM 2004 Proceedings of the 16th conference on Association Francophone d'Interaction Homme-Machine
Visualization techniques for circular tabletop interfaces
Proceedings of the Working Conference on Advanced Visual Interfaces
A framework for the combination and characterization of output modalities
DSV-IS'00 Proceedings of the 7th international conference on Design, specification, and verification of interactive systems
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Our work focuses on the design of interaction techniques for large information spaces. Our goal is not to define yet another visualization technique but to provide insights for the design of such techniques. Our design approach is based on ergonomic criteria that arose from a study of how the user perceives and manipulates a large information space. We then provide design rules that should help the designer in devising an interaction technique that verifies the ergonomic criteria. After the design of the interaction technique, the next step is software design. We establish links between our design rules/ergonomic criteria and the software architecture model. By applying our PAC-Amodeus model, we show how the software architecture model helps to either verify or assess the ergonomic criteria. We therefore adopt a predictive evaluation approach to the design of interaction techniques for large information spaces. We illustrate our design approach and results through our VITESSE system.