Iterative development and commercial tools in an undergraduate software engineering course
SIGCSE '97 Proceedings of the twenty-eighth SIGCSE technical symposium on Computer science education
Simulating requirements gathering
SIGCSE '97 Proceedings of the twenty-eighth SIGCSE technical symposium on Computer science education
Supporting and evaluating team dynamics in group projects
SIGCSE '99 The proceedings of the thirtieth SIGCSE technical symposium on Computer science education
Balancing depth and breadth in the data structures course
Journal of Computing Sciences in Colleges
COR: a new course framework based on elements of game design
Proceedings of the 14th annual ACM SIGITE conference on Information technology education
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Many professors in computing science feel that group projects are not worth the hassle and complications [1]. Several reasons have been cited: different student schedules make it difficult to get together, centralizing information is tedious and usually hard to secure, and it is hard to monitor group participation. The problem with not creating group projects means students are missing a vital component of their educations. Our panel will discuss how four different professors have incorporated group projects into different classes.