Rendering interactive holographic images
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
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We are developing a novel display system that physically realizes a sampling of the light field emitted by a three-dimensional scene. An array of projectors, each with a two-dimensional framebuffer, populates the 4D space of the light field. The view of the scene is simultaneously correct for all head positions within a volume. This eliminates the need for head tracking, produces binocular disparities without the need for glasses, and supports any number of viewers. Input to our display could be streamed from a light field sensor [1], or can be efficiently rendered in parallel using a cluster of standard computer graphics pipelines. For static scenes, no run-time rendering is necessary. We demonstrate the feasibility of the approach using a prototype cluster of projectors.