Animation control for real-time virtual humans
Communications of the ACM
Gaming and graphics: toiling with tools
ACM SIGGRAPH Computer Graphics
IEEE Computer Graphics and Applications
The Virtual Human Interface: A Photorealistic Digital Human
IEEE Computer Graphics and Applications
Special Education and Rehabilitation: Teaching and Healing with Interactive Graphics
IEEE Computer Graphics and Applications
Social responses to virtual humans: implications for future interface design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The effects of virtual characters on audiences' movie experience
Interacting with Computers
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This paper documents the engineering of a gaze contingent therapeutic environment for the exploration and validation of a proposed rehabilitative technique addressing attention deficits in 24 to 54 months old autistic subjects. It discusses the current state of progress and lessons learnt so far while highlighting the outstanding engineering challenges of this project. We focus on calibration issues for this target group of users, explain the architecture of the system and present our general workflow for the construction of the gaze contingent environment. While this work is being undertaken for therapeutic purposes, it is likely to be relevant to the construction of gaze contingent displays for entertainment.