Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Pattern languages of program design 3
Patterns for decoupling data structures and algorithms
SIGCSE '99 The proceedings of the thirtieth SIGCSE technical symposium on Computer science education
Teaching inter-object design patterns to freshmen
Proceedings of the 36th SIGCSE technical symposium on Computer science education
Project the wiki way: using wiki for computer science course project management
Journal of Computing Sciences in Colleges - Papers of the twelfth annual CCSC Northeastern Conference
Product design patterns for agent-based modeling
Proceedings of the Winter Simulation Conference
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We specify and implement a GUI application that simulates marine biological systems by making extensive use of object-oriented design patterns.The key design patterns are model-view-control, observer/observable, visitor, command, factory method and decorator. These design patterns help delineate the roles and responsibilities of the objects in the system, establish loose coupling between objects and arrange for the objects to communicate and cooperate with one another at the highest level of abstraction. The result is an application that exhibits minimal control flow, yet is powerful, robust, flexible and easy to maintain.Our work entails a non-trivial redesign of the current AP Computer Science Marine Biology Simulation case study and may serve as a case study for an introductory "object-first" curriculum.