Distributed algorithms and protocols
Distributed algorithms and protocols
Time, clocks, and the ordering of events in a distributed system
Communications of the ACM
Efficient Scheduling Algorithms for Real-Time Multiprocessor Systems
IEEE Transactions on Parallel and Distributed Systems
DVECOM: An Auto-adaptive Model for Collaboration within Distributed Virtual Reality Applications
Proceedings of the Workshop on Object-Oriented Technology
An Adaptive Run Time Manager for the Dynamic Integration and Interaction Resolution of Features
ICDCSW '02 Proceedings of the 22nd International Conference on Distributed Computing Systems
Run Time Adaptation of UMTS Services to Available Resources
AINA '03 Proceedings of the 17th International Conference on Advanced Information Networking and Applications
Composition and Customization of Multimedia Telecoms Services
AINA '03 Proceedings of the 17th International Conference on Advanced Information Networking and Applications
Dynamic, Adaptive and Reconfigurable Systems Overview and Prospective Vision
ICDCSW '03 Proceedings of the 23rd International Conference on Distributed Computing Systems
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UMTS is expected to allow the users to collaborateand participate to a common live activity through theirmobile multimedia terminal equipment. Users andoperators are looking forward the development of newinteractive and collaborative applications such asinteractive games on mobile phones. We develop anapproach and a model to tackle technological locks andoffer the opportunity to operators to provide their userswith applications where they participate to a common liveactivity. This paper presents our Collaborative Model forWireless Adaptive and Reconfigurable Environments(COMWARE) and its implementation architecture whichaims to provide UMTS users a QoS support forcollaborative applications. This model aims to reconcileopenness and QoS requirements for collaborativerelationships using wireless multimedia systems. Forinteractive collaborative applications, logicalrequirements should ensure synchronization between thedisplayed scenes of the same scenario on a set of UMTSequipment and the management of precedency to dealwith interaction applications such for interactive games.COMWARE integrates QoS provision and management.