IJCAR '01 Proceedings of the First International Joint Conference on Automated Reasoning
Generating referring expressions involving relations
EACL '91 Proceedings of the fifth conference on European chapter of the Association for Computational Linguistics
Never look back: an alternative to centering
COLING '98 Proceedings of the 17th international conference on Computational linguistics - Volume 2
Natural language and inference in a computer game
COLING '02 Proceedings of the 19th international conference on Computational linguistics - Volume 1
Topological dependency trees: a constraint-based account of linear precedence
ACL '01 Proceedings of the 39th Annual Meeting on Association for Computational Linguistics
Generation as dependency parsing
ACL '02 Proceedings of the 40th Annual Meeting on Association for Computational Linguistics
Journal of Artificial Intelligence Research
Frolog: an accommodating text-adventure game
EACL '09 Proceedings of the 12th Conference of the European Chapter of the Association for Computational Linguistics: Demonstrations Session
A natural language interface for a 2D networked game
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: applications and services
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We combine state-of-the-art techniques from computational linguisticsand theorem proving to build an engine for playing text adventures,computer games with which the player interacts purely through naturallanguage. The system employs a parser for dependency grammar and ageneration system based on TAG, and has components for resolving andgenerating referring expressions. Most of these modules make heavy useof inferences offered by a modern theorem prover for descriptionlogic. Our game engine solves some problems inherent in classical textadventures, and is an interesting test case for the interactionbetween natural language processing and inference.