IJCAR '01 Proceedings of the First International Joint Conference on Automated Reasoning
Generating referring expressions involving relations
EACL '91 Proceedings of the fifth conference on European chapter of the Association for Computational Linguistics
Never look back: an alternative to centering
COLING '98 Proceedings of the 17th international conference on Computational linguistics - Volume 2
Topological dependency trees: a constraint-based account of linear precedence
ACL '01 Proceedings of the 39th Annual Meeting on Association for Computational Linguistics
Computational properties of environment-based disambiguation
ACL '01 Proceedings of the 39th Annual Meeting on Association for Computational Linguistics
Generation as dependency parsing
ACL '02 Proceedings of the 40th Annual Meeting on Association for Computational Linguistics
Journal of Logic, Language and Information
A natural language interface for a 2D networked game
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: applications and services
Utilizing visual attention for cross-modal coreference interpretation
CONTEXT'05 Proceedings of the 5th international conference on Modeling and Using Context
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We present an engine for text adventures - computer games with which the player interacts using natural language. The system employs current methods from computational linguistics and an efficient inference system for description logic to make the interaction more natural. The inference system is especially useful in the linguistic modules dealing with reference resolution and generation and we show how we use it to rank different readings in the case of referential and syntactic ambiguities. It turns out that the player's utterances are naturally restricted in the game scenario, which simplifies the language processing task.