Geometric method of intersecting natural quadrics represented in trimmed surface form
Computer-Aided Design
On the lower degree intersections of two natural quadrics
ACM Transactions on Graphics (TOG)
The NURBS book
The intersection of two ringed surfaces and some related problems
Graphical Models
Ray Tracing Surfaces of Revolution: An Old Problem with A New Perspective
CGI '01 Computer Graphics International 2001
Proceedings of the 2002 ACM/IEEE conference on Supercomputing
Hi-index | 0.00 |
This chapter presents a novel method for computing the intersection curves of two surfaces of revolution RSIC. In this method, each surface of revolution is decomposed into a collection of coaxial spherical stripes along the generatrix, by subdividing its generatrix into a collection of C0 or C1 coaxial circular arcs centered on the revolute axis. Thus, computing intersections of two surfaces of revolution RSIC is reduced to computing intersection curves of two spherical stripes SSIC. RSIC can be represented as a piecewise C0 or C1 circular approximation, which is quite convenient for various operations such as offsetting, blending and so on, To avoid the unnecessary intersection computations, cylindrical bounding shell CBS is devised and valid intersection intervals VII is introduced. Finally, a simple algorithm is designed to trace RSIC for classification.