KONEKT: connecting the audience through judging at the Olympic games

  • Authors:
  • Jeremy Canceko;Bradley Caraway;Shung Pak;Ko Nakatsu

  • Affiliations:
  • Carnegie Mellon University, Pittsburgh, PA;Carnegie Mellon University, Pittsburgh, PA;Carnegie Mellon University, Pittsburgh, PA;Carnegie Mellon University, Pittsburgh, PA

  • Venue:
  • CHI '04 Extended Abstracts on Human Factors in Computing Systems
  • Year:
  • 2004

Quantified Score

Hi-index 0.00

Visualization

Abstract

Konekt is an interactive voting system that allows audience members that are physically present at the 2004 Athens Summer Olympics to judge and score the athletes during the gymnastics and diving competitions. The goal of the system is to connect audience members to each other through judging to facilitate human-to-human interactions. A handheld device allows all members of the audience to score athletes performances without competing with the technical scorings done by the Olympic judges. We explain how the team gained a holistic understanding of different issues that needed to be addressed by conducting interviews with experts in the sports, attending sporting events, and various other methods of immersing ourselves in the problem. Two key findings included difficulty by audience members to notice nuances in the performance and how to seamlessly integrate this system for this particular Olympics. We explain how we generated multiple iterations of possible solutions to this problem and then consolidated those concepts into our final solution. The final design is a screen based hand held device that has an animated character derived from the existing mascot for the Athens Olympics. It guides the user through the judging process and introduces them to a giant screen in the stadium that displays the results. When the device is carried throughout the stadium it allows people to connect to other people who had similar voting patterns.