Bridging physical and virtual worlds with electronic tags
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
WebStickers: using physical tokens to access, manage and share bookmarks to the Web
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Smart Mobs: The Next Social Revolution
Smart Mobs: The Next Social Revolution
People, places, things: Web presence for the real world
WMCSA '00 Proceedings of the Third IEEE Workshop on Mobile Computing Systems and Applications (WMCSA'00)
CANVIS: context-aware network visualization using smartphones
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
End-User Software Engineering of Smart Retail Environments: The Intelligent Shop Window
AmI '08 Proceedings of the European Conference on Ambient Intelligence
Operating appliances with mobile phones: strengths and limits of a universal interaction device
PERVASIVE'07 Proceedings of the 5th international conference on Pervasive computing
Publishing and discovering information and services for tagged products
CAiSE'07 Proceedings of the 19th international conference on Advanced information systems engineering
Human-centered visualization environments
Human-centered visualization environments
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In this paper, we describe a system used to link physical objects to online content implemented with commercially available pocket computers using bar code scanners, wireless networks, and web services. We describe sample applications built with the system for objects like books, music, packaged goods, and art works as well as a related web application that facilitates the creation of communities around objects scanned by the handhelds. Finally, we suggest several scenarios for uses of these kinds of devices and the possible sociological and commercial implications.