Developing a context-aware electronic tourist guide: some issues and experiences
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Six in the city: introducing Real Tournament - a mobile IPv6 based context-aware multiplayer game
NetGames '03 Proceedings of the 2nd workshop on Network and system support for games
Object auras: a mobile retail and product annotation system
EC '04 Proceedings of the 5th ACM conference on Electronic commerce
Proceedings of the 17th annual ACM symposium on User interface software and technology
Sweep and point and shoot: phonecam-based interactions for large public displays
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Visual Code Widgets for Marker-Based Interaction
ICDCSW '05 Proceedings of the Fifth International Workshop on Smart Appliances and Wearable Computing - Volume 05
Using Smart Phones to Access Site-Specific Services
IEEE Pervasive Computing
Real-world interaction with camera phones
UCS'04 Proceedings of the Second international conference on Ubiquitous Computing Systems
Human-centered visualization environments
Human-centered visualization environments
Proceedings of the compilation of the co-located workshops on DSM'11, TMC'11, AGERE!'11, AOOPES'11, NEAT'11, & VMIL'11
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This paper describes a prototype application which enables the real-time monitoring and visualization of large Wide Area Networks (WANs) using smartphone devices. The techniques employed allow field engineers to rapidly gain access to a large information repository through the use of a camera equipped mobile phone. More specifically, the use of visual codes [11] attached to networking hardware and infrastructure cabling enables the real-time visualization of network traffic and statistics to be triggered by the capturing of images from a personal device. Moreover, the location and orientation of the phone are used as contextual parameters in order to control the specific information to be retrieved. The prototype described in this paper is currently under evaluation by Information Systems Services (ISS) which is responsible for network support across Lancaster University, the student residences network and also a large regional WAN spanning the whole of the North West of England. Our aim was to establish whether or not this user interaction technique could be harnessed for a real world application that would benefit field engineers who are responsible for maintaining a live production network interconnecting tens of thousands of hosts.