Applications of spatial data structures: Computer graphics, image processing, and GIS
Applications of spatial data structures: Computer graphics, image processing, and GIS
Fast computation of generalized Voronoi diagrams using graphics hardware
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Interactive multi-pass programmable shading
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Hardware-assisted view-dependent map simplification
SCG '01 Proceedings of the seventeenth annual symposium on Computational geometry
A scalable algorithm for dispersing population
Journal of Intelligent Information Systems
A scalable algorithm for dispersing population
Journal of Intelligent Information Systems
Modelling Mediterranean landscape succession-disturbance dynamics: A landscape fire-succession model
Environmental Modelling & Software
Exploiting temporal coherence in forest dynamics simulation
Proceedings of the twenty-seventh annual symposium on Computational geometry
Model-Driven dynamic control of embedded wireless sensor networks
ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part III
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Models of forest ecosystems are needed to understand how climate and land-use change can impact biodiversity. In this paper we describe an individual-based, spatially-explicit forest simulator with full accounting of both landscape context and the fine-scale processes that influence forest dynamics. Unfortunately, performing realistic forest simulations of such models is computationally infeasible. We design efficient algorithms for computing seed dispersal and light, using a plethora of techniques. These include hierarchical spatial decomposition, monopole approximation and utilizing the graphics hardware for fast geometric computations. These algorithms allow us to simulate large landscapes for long periods of time.