Polygonization of implicit surfaces
Computer Aided Geometric Design
Generative modeling for computer graphics and CAD: symbolic shape design using interval analysis
Generative modeling for computer graphics and CAD: symbolic shape design using interval analysis
Guaranteed-quality mesh generation for curved surfaces
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Guaranteeing the topology of an implicit surface polygonization for interactive modeling
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Conforming Delaunay triangulations in 3D
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Quality Meshing with Weighted Delaunay Refinement
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Isotopic implicit surface meshing
STOC '04 Proceedings of the thirty-sixth annual ACM symposium on Theory of computing
Natural neighbor coordinates of points on a surface
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Provably good sampling and meshing of surfaces
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A generic software design for Delaunay refinement meshing
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SODA '07 Proceedings of the eighteenth annual ACM-SIAM symposium on Discrete algorithms
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Direct sampling on surfaces for high quality remeshing
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Delpsc: a delaunay mesher for piecewise smooth complexes
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Complete subdivision algorithms, II: isotopic meshing of singular algebraic curves
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Direct sampling on surfaces for high quality remeshing
Computer Aided Geometric Design
Technical Section: Variational implicit surface meshing
Computers and Graphics
Ambient Isotopic Meshing for Implicit Algebraic Surfaces with Singularities
CASC '09 Proceedings of the 11th International Workshop on Computer Algebra in Scientific Computing
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SGP '08 Proceedings of the Symposium on Geometry Processing
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Computers and Graphics
Complete subdivision algorithms, II: Isotopic meshing of singular algebraic curves
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ISVC'05 Proceedings of the First international conference on Advances in Visual Computing
Quality tetrahedral mesh generation for macromolecules
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Non-local isotopic approximation of nonsingular surfaces
Computer-Aided Design
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This paper presents an algorithm for sampling and triangulatinga smooth surface Σ ⊂ ℝ3 where the triangulation is homeomorphic to Σ. The only assumption we make is that the input surface representation is amenable to certain types of computations, namely computations of the intersection points of a line with the surface, computations of the critical points of some height functions defined on the surface and its restriction to a plane, and computations of some silhouette points. The algorithm ensures bounded aspect ratio, size optimality, and smoothness of the output triangulation. Unlike previous algorithms, this algorithm does not need to compute the local feature size for generating the sample points which was a major bottleneck. Experiments show the usefulness of the algorithm in remeshing and meshing CAD surfaces that are piecewise smooth.